Astrae Oratio Unveils Global CBT Results
80% two-day retention rate and 93% positive intent to play after launch86.7% First-Impression Satisfaction: Astrae Oratio Unveils CBT Infographic Seoho "Ruudi" Yoon [email protected] Oct 21, 2026 Korean (한국어) KO Add us…

80% two-day retention rate and 93% positive intent to play after launch
86.7% First-Impression Satisfaction: Astrae Oratio Unveils CBT Infographic
Seoho "Ruudi" Yoon [email protected] Oct 21, 2026 Korean (한국어) KO Add us onNC unveiled an infographic containing global CBT results for Astrae Oratio (hereinafter Asora) on October 22. 93% of survey respondents expressed intent to play the game after its official launch.
In the survey results released by NC, 86.7% of respondents positively evaluated their first impression of the game. Over 80% of respondents also gave positive reviews to the story and character illustrations.
Gameplay data showed a cumulative playtime of approximately 80,000 hours during the test period. Total entries into combat content surpassed 1.13 million, and the boss content 'Score Trial' was cleared approximately 20,000 times. Eight out of ten early CBT players played the game for two consecutive days.
Developed by Dynamis One, the Shindenki magic RPG Asora held its global CBT for five days from October 2 to October 6. Participants experienced three main scenarios, two mini-stories, and combat quests across various difficulty levels. The test also included 'Score Trial' and the character interaction content 'Free Time'.
NC plans to incorporate user feedback and gameplay data collected during the test into future development and service preparations. Detailed information about Asora can be found on its official website and social media channels.
Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by our editorial team before publication. [Read Original]- NEWS
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Seoho "Ruudi" Yoon
[email protected]